Unity asset explorer

Browse Unity assets without digging through project files.

Open a Unity asset file or let Mochi scan an entire folder, then search, preview, inspect, and export the assets you care about from one focused desktop workspace.

Mochi showing a Unity texture preview beside an asset browser and filter list.

Six focused capabilities for Unity asset inspection.

Mochi is built around the practical tasks that come up when you want to understand what is inside a Unity game or application without wrestling with its data files by hand.

Discovery

Open files or scan folders

Start from a single Unity asset file or point Mochi at a larger folder. It gathers what it can find and organizes the results into a browsable explorer instead of leaving you in a raw filesystem maze.

Search

Filter by asset type

Search across large scans and narrow results to textures, sprites, materials, meshes, audio, text, shaders, and other asset groups when you need to move quickly.

Preview

See assets in place

Render textures and sprites inside the same interface you use to browse them, with room for metadata, export actions, and surrounding context.

Inspection

Info, type tree, raw text, hex

Switch between higher-level metadata and lower-level inspection views without leaving the selected asset. Useful when you need both readability and precision.

Coverage

Textures, audio, meshes, text

Mochi is aimed at the kinds of assets people actually go hunting for in Unity projects, from 2D art and sound to scene-adjacent data and structured text content.

Export

Save individual assets or export in bulk

Once you find the asset you want, you can export the current selection or batch-export a broader folder. The same view you use to inspect the data is where you take it with you.

Built for practical Unity asset workflows.

Mochi is aimed at people who need to inspect, understand, or extract assets from Unity games and applications without a complicated reverse-engineering setup.

Modders & dataminers

Find the assets you actually care about, inspect how they are stored, and export them without manually stepping through every Unity data file.

Game developers & technical artists

Browse textures, materials, meshes, and related metadata quickly when you need references, want to verify packaging, or are auditing exported content.

Artists, localizers & QA

Keep the visual and technical context attached to each asset while reviewing textures, UI elements, text content, or supporting files.

Curious players & preservationists

Peek under the hood of Unity titles, catalog the creative pieces that make them up, and archive assets in a way that is easier to understand later.

Requirements & inspection coverage.

Requirements

  • macOS 12+ or Windows 10+.
  • Open a Unity asset file directly or let Mochi scan a broader folder of Unity data.
  • Best results come from locally accessible game/application data folders.
  • Search and asset-type filters help keep larger scans manageable.
  • Export actions stay in the same workflow as browsing and inspection.

Common coverage

  • Asset classes:Texture2DSpriteMaterialMeshAudioClipShaderTextAsset
  • Inspection modes:InfoImageHex ViewType TreeRaw Text
  • Metadata surfaced:File IDs, class IDs, container paths, source files, dimensions, and stream details when available.
  • Output:Single-asset export and broader batch export from the current scan.

Scope note: Mochi is not a Unity editor and not a full modding framework. Its job is to make Unity assets easier to find, preview, inspect, and export with as little friction as possible.

A focused asset explorer for Unity games and apps.

Open the data, understand what is there, preview the interesting parts, and take out only what you need. That's the whole product.